diff --git a/client/src/scenes/GameScene.ts b/client/src/scenes/GameScene.ts index 66cfeab..bfb5b0b 100644 --- a/client/src/scenes/GameScene.ts +++ b/client/src/scenes/GameScene.ts @@ -181,11 +181,8 @@ export class GameScene extends Phaser.Scene { if (s) return 13; if (w) return 9; if (e) return 11; - // Inner corners (diagonal-only water) — small water notch in grass - if (se) return 0; - if (sw) return 1; - if (ne) return 3; - if (nw) return 4; + // Inner corners skipped — watergrass inner tiles are designed for water + // tiles (mostly water with small grass patch), not for grass tiles. return -1; };