From 167cb514e678718371671d3943b0ebeb2f4cdf9b Mon Sep 17 00:00:00 2001 From: root Date: Sat, 7 Mar 2026 23:56:40 +0000 Subject: [PATCH] fix: remove watergrass inner corner tiles from grass layer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The watergrass inner corner tiles (rows 0-1) show mostly water with a tiny grass patch — they're designed for water tiles at concave corners, not for grass tiles. Removing them eliminates the reddish-brown artifacts at diagonal water-grass boundaries. Co-Authored-By: Claude Opus 4.6 --- client/src/scenes/GameScene.ts | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/client/src/scenes/GameScene.ts b/client/src/scenes/GameScene.ts index 66cfeab..bfb5b0b 100644 --- a/client/src/scenes/GameScene.ts +++ b/client/src/scenes/GameScene.ts @@ -181,11 +181,8 @@ export class GameScene extends Phaser.Scene { if (s) return 13; if (w) return 9; if (e) return 11; - // Inner corners (diagonal-only water) — small water notch in grass - if (se) return 0; - if (sw) return 1; - if (ne) return 3; - if (nw) return 4; + // Inner corners skipped — watergrass inner tiles are designed for water + // tiles (mostly water with small grass patch), not for grass tiles. return -1; };