feat: switch to LPC tileset with layered autotiling
Replace the 16x16 tileset with LPC Base Assets (32x32 tiles, 1.5x scale). Uses a 4-layer rendering approach: - Layer 0: solid grass base (grass.png) - Layer 1: water transitions (watergrass.png) with LPC autotile edges - Layer 2: dirt transitions (dirt.png) with LPC autotile edges - Layer 3: tree canopy decorations (treetop.png) LPC autotile format: 3x6 grid with inner/outer corners, edges, and fill tiles. Edge tiles are selected based on 8-neighbor terrain analysis. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -108,12 +108,11 @@ export function generateMap(
|
||||
}
|
||||
|
||||
// --- Trees (decorations on grass tiles) ---
|
||||
// Tree tile indices in the tileset (17 cols wide):
|
||||
// Deciduous tree top: row 2, col 9 = 2*17+9 = 43 (but multi-tile)
|
||||
// Small bush: row 7, col 9 = 7*17+9 = 128
|
||||
// Pine tree: row 3, col 15 = 3*17+15 = 66
|
||||
// We'll use a few different tree/bush decoration tiles
|
||||
const TREE_TILES = [128, 129, 130, 145, 146]; // small plants/bushes from right side of tileset
|
||||
// Tree tile indices reference treetop.png (6 cols x 7 rows)
|
||||
// Pick recognizable canopy center tiles from each of the 4 trees:
|
||||
// Deciduous 1 center: (1,1) = 7 Deciduous 2 center: (4,1) = 10
|
||||
// Conifer 1 center: (1,5) = 31 Conifer 2 center: (4,5) = 34
|
||||
const TREE_TILES = [7, 10, 31, 34];
|
||||
|
||||
for (let y = 1; y < height - 1; y++) {
|
||||
for (let x = 1; x < width - 1; x++) {
|
||||
|
||||
Reference in New Issue
Block a user