From 191770acbe8a1d9fa930b5c4d5729c541e44b11e Mon Sep 17 00:00:00 2001 From: root Date: Tue, 10 Mar 2026 02:21:08 +0000 Subject: [PATCH] feat: wire LogService into network layer Co-Authored-By: Claude Opus 4.6 --- server/src/network/SocketServer.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/server/src/network/SocketServer.ts b/server/src/network/SocketServer.ts index 694771c..2c2c312 100644 --- a/server/src/network/SocketServer.ts +++ b/server/src/network/SocketServer.ts @@ -73,6 +73,7 @@ export class SocketServer { this.io.on('connection', (socket) => { const playerId = socket.id; console.log(`Player connected: ${playerId}`); + this.gameLoop.logService.log('info', 'Network', `Player connected: ${playerId}`); // Create player entity (starts in camera mode — no avatar) const world = this.gameLoop.world; @@ -167,6 +168,7 @@ export class SocketServer { // Handle disconnect socket.on('disconnect', () => { console.log(`Player disconnected: ${playerId}`); + this.gameLoop.logService.log('info', 'Network', `Player disconnected: ${playerId}`); this.superlativesSubscribers.delete(socket); this.stopSuperlativesTimerIfEmpty(); this.followedEntities.delete(socket.id);