feat: wire socialSystem into game loop, spawner, and state serializer

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-03-07 13:06:08 +00:00
parent 7cfc8c0537
commit 8daecfaa3f
3 changed files with 18 additions and 2 deletions
+2
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@@ -4,6 +4,7 @@ import { GameMap } from '../map/GameMap.js';
import { needsDecaySystem } from '../systems/needsDecaySystem.js';
import { npcBrainSystem } from '../systems/npcBrainSystem.js';
import { movementSystem } from '../systems/movementSystem.js';
import { socialSystem } from '../systems/socialSystem.js';
import { spawnNPC } from './spawner.js';
export class GameLoop {
@@ -62,6 +63,7 @@ export class GameLoop {
// Run systems in order
needsDecaySystem(this.world);
npcBrainSystem(this.world, this.map);
socialSystem(this.world);
movementSystem(this.world);
// Broadcast state periodically