fix: emit desire_fulfilled events, populate LLM context, fix category scoring

- desireFulfillmentSystem records memory events when desires are fulfilled
- desireGeneratorSystem populates recentEvents and recentInventions template vars
- industrySystem own_item_category scoring now checks recipe output category

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-03-10 00:14:35 +00:00
parent 7a16872bb9
commit a8f27a869d
4 changed files with 46 additions and 11 deletions
+9 -4
View File
@@ -9,10 +9,11 @@ import type { CraftingState } from './craftingSystem.js';
import type { BuildingState, StructureData } from './buildingSystem.js';
import type { PickupState } from './pickupSystem.js';
import { RecipeRegistry, type Recipe } from '../industry/recipeRegistry.js';
import { ItemRegistry } from '../industry/itemRegistry.js';
import { getEffectiveStat } from './statHelpers.js';
import { industryConfig } from '../config/industryConfig.js';
function scoreCraftableRecipes(recipes: Recipe[], desires: Desire[]): Recipe {
function scoreCraftableRecipes(recipes: Recipe[], desires: Desire[], itemRegistry?: ItemRegistry): Recipe {
if (recipes.length === 1 || desires.length === 0) return recipes[0];
let bestRecipe = recipes[0];
@@ -24,8 +25,11 @@ function scoreCraftableRecipes(recipes: Recipe[], desires: Desire[]): Recipe {
const f = desire.fulfillment;
if (f.type === 'own_item' && f.itemId === recipe.outputItemId) {
score += desire.priority * 10;
} else if (f.type === 'own_item_category') {
score += desire.priority * 5;
} else if (f.type === 'own_item_category' && itemRegistry) {
const outputDef = itemRegistry.get(recipe.outputItemId);
if (outputDef && outputDef.category === f.category) {
score += desire.priority * 5;
}
}
}
if (score > bestScore) {
@@ -91,7 +95,8 @@ export function industrySystem(world: World, map: GameMap): void {
const craftRecipes = registry.findCraftable(inv).filter(r => !r.id.startsWith('build_'));
if (craftRecipes.length > 0) {
const desires = world.getComponent<Desire[]>(entity, 'desires') ?? [];
const recipe = scoreCraftableRecipes(craftRecipes, desires);
const itemRegistry = world.getSingleton<ItemRegistry>('itemRegistry');
const recipe = scoreCraftableRecipes(craftRecipes, desires, itemRegistry);
const dex = getEffectiveStat(world, entity, 'dexterity');
const baseTicks = industryConfig.craftBaseTicks;
const ticks = Math.max(1, Math.round(baseTicks * (1 - (dex - 10) * industryConfig.craftDexterityModifier)));