diff --git a/docs/plans/2026-03-08-resource-tool-invention-design.md b/docs/plans/2026-03-08-resource-tool-invention-design.md index 161d809..70ae597 100644 --- a/docs/plans/2026-03-08-resource-tool-invention-design.md +++ b/docs/plans/2026-03-08-resource-tool-invention-design.md @@ -35,7 +35,7 @@ This system is split into four independent phases. Each phase is self-contained **Goal:** NPCs walk to resource tiles, gather materials, and carry them in inventory. A new `productivity` need motivates this behavior. -**Status:** NOT STARTED +**Status:** COMPLETE ### A.1 Map Generation — Resource Tiles