feat(memory): record spawned, social, proposal, and bond events
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -98,7 +98,7 @@ export class SocketServer {
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const target = map.findNearestWalkable(data.x, data.y, 3)
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?? map.getRandomWalkable();
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const npcEntity = spawnNPC(world, map, target);
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const npcEntity = spawnNPC(world, map, target, this.gameLoop.eventMemoryService);
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this.gameLoop.generateNpcBackstory(npcEntity);
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});
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