12-task TDD plan covering bond registry, proposal interactions,
classification rework, config additions, and client display updates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Separates feelings (asymmetric sentiment values) from formal
relationship statuses (mutual bonds in a central registry).
Introduces proposal interaction protocol for partnership formation
with acceptance/rejection mechanics.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Covers shared types, stat generation, modifier system, system
integrations (needs decay, social), serialization, and UI display.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Two-tier stat system (Physical + Personality) using 3d6 generation,
transient modifiers, slow baseline drift, and integration points
for needs decay, brain, and social systems.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
9-task TDD plan covering shared types, socialSystem, brain/movement
guards, game loop wiring, state serialization, client emoji overlay,
and info panel integration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Covers awareness zone, interaction state machine, cooldowns,
brain/movement guards, broadcast format, and client emoji overlay.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10-task TDD plan covering shared types, appearance generator,
name generator, portrait compositor, HTML/CSS panel, GameScene
integration, and EarthBound-inspired styling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Design for follow-mode NPC info panel with composited portraits,
EarthBound-inspired UI, live-updating needs bars, and name generator.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add follow mode (F key) to cycle camera between NPCs
- Make server URL configurable via VITE_SERVER_URL env var
- Add comprehensive README with Debian LXC deployment guide
- Add character sprite assets to repo
- Add design docs and implementation plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>