Commit Graph

4 Commits

Author SHA1 Message Date
andy 83660609fc feat: implement NPC systems (needs decay, brain, movement)
Add three ECS systems for NPC simulation:
- needsDecaySystem: decrements hunger/energy each tick, clamped at 0
- npcBrainSystem: goal selection based on need thresholds with pathfinding
- movementSystem: advances entities along computed paths

Includes 8 passing tests covering decay, goal prioritization, and movement.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 18:19:07 -05:00
andy 30ea2f42c2 feat: add GameMap and A* pathfinding with tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 18:13:31 -05:00
andy 733d1eb795 feat: implement lightweight ECS core with tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 18:12:48 -05:00
andy 39c19568c1 feat: scaffold monorepo with shared, server, and client packages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 18:09:07 -05:00