Commit Graph

14 Commits

Author SHA1 Message Date
root d9b2a64430 docs: add mutual bond system design
Separates feelings (asymmetric sentiment values) from formal
relationship statuses (mutual bonds in a central registry).
Introduces proposal interaction protocol for partnership formation
with acceptance/rejection mechanics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 18:57:58 +00:00
root 0c93915339 docs: add follow highlight implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 17:03:18 +00:00
root 93df418554 docs: add follow mode highlight & command legend design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 17:03:18 +00:00
root 3025f90c58 docs: add relationship system implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:27:12 +00:00
root 1d4100a081 docs: add relationship system design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:22:33 +00:00
root 349f8ef286 docs: add NPC stats implementation plan (12 tasks, TDD)
Covers shared types, stat generation, modifier system, system
integrations (needs decay, social), serialization, and UI display.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 14:12:36 +00:00
root 56d8bd2eca docs: add NPC statistics system design
Two-tier stat system (Physical + Personality) using 3d6 generation,
transient modifiers, slow baseline drift, and integration points
for needs decay, brain, and social systems.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 14:09:30 +00:00
root a074683e4c docs: add camera mode commands implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 13:32:25 +00:00
root 7dfd9e55df docs: add camera mode commands design doc
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 13:30:28 +00:00
root 3fc04a6a3a docs: add NPC social interactions implementation plan
9-task TDD plan covering shared types, socialSystem, brain/movement
guards, game loop wiring, state serialization, client emoji overlay,
and info panel integration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 12:55:08 +00:00
root cc8fc7def7 docs: add NPC social interactions design
Covers awareness zone, interaction state machine, cooldowns,
brain/movement guards, broadcast format, and client emoji overlay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 12:52:31 +00:00
root 0e273f06a4 docs: add NPC portrait panel implementation plan
10-task TDD plan covering shared types, appearance generator,
name generator, portrait compositor, HTML/CSS panel, GameScene
integration, and EarthBound-inspired styling.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 04:24:44 +00:00
root 43869914f4 docs: add NPC portrait panel design
Design for follow-mode NPC info panel with composited portraits,
EarthBound-inspired UI, live-updating needs bars, and name generator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 04:21:23 +00:00
andy b94ad32806 feat: viewport modes, configurable server URL, deployment docs
- Add follow mode (F key) to cycle camera between NPCs
- Make server URL configurable via VITE_SERVER_URL env var
- Add comprehensive README with Debian LXC deployment guide
- Add character sprite assets to repo
- Add design docs and implementation plans

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:25:53 -05:00