# Tooltip Hover Implementation Plan > **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task. **Goal:** Add pixel-art styled hover tooltips to all abbreviated tab labels and stat abbreviations in the game UI. **Architecture:** Create a shared tooltip utility function that creates/positions/removes tooltip divs on mouseenter/mouseleave. Both LeftPanel and NpcInfoPanel import and use it. Tooltip placement varies by context (left, right, or above). **Tech Stack:** TypeScript, DOM API (no libraries) --- ### Task 1: Create Tooltip Utility **Files:** - Create: `client/src/ui/tooltip.ts` **Step 1: Create the tooltip utility module** ```typescript // Tooltip positioning options type TooltipPosition = 'left' | 'right' | 'above'; const TOOLTIP_STYLE = ` position: absolute; background: #1a1a2e; border: 2px solid #7878d8; color: #e0d0b0; font-family: 'Press Start 2P', monospace; font-size: 10px; padding: 4px 8px; white-space: nowrap; pointer-events: none; z-index: 10000; `; /** * Attach a hover tooltip to an element. * Returns a cleanup function to remove the listeners. */ export function attachTooltip( element: HTMLElement, text: string, position: TooltipPosition = 'right', ): () => void { let tooltip: HTMLDivElement | null = null; const show = () => { tooltip = document.createElement('div'); tooltip.style.cssText = TOOLTIP_STYLE; tooltip.textContent = text; document.body.appendChild(tooltip); const rect = element.getBoundingClientRect(); const tipRect = tooltip.getBoundingClientRect(); switch (position) { case 'right': tooltip.style.left = `${rect.right + 6}px`; tooltip.style.top = `${rect.top + (rect.height - tipRect.height) / 2}px`; break; case 'left': tooltip.style.left = `${rect.left - tipRect.width - 6}px`; tooltip.style.top = `${rect.top + (rect.height - tipRect.height) / 2}px`; break; case 'above': tooltip.style.left = `${rect.left + (rect.width - tipRect.width) / 2}px`; tooltip.style.top = `${rect.top - tipRect.height - 6}px`; break; } }; const hide = () => { if (tooltip) { tooltip.remove(); tooltip = null; } }; element.addEventListener('mouseenter', show); element.addEventListener('mouseleave', hide); return () => { element.removeEventListener('mouseenter', show); element.removeEventListener('mouseleave', hide); hide(); }; } ``` **Step 2: Verify it compiles** Run: `npx -w client tsc --noEmit` Expected: No errors **Step 3: Commit** ```bash git add client/src/ui/tooltip.ts git commit -m "feat: add tooltip utility for hover labels" ``` --- ### Task 2: Add Tooltips to Left Panel Tabs **Files:** - Modify: `client/src/ui/LeftPanel.ts` **Step 1: Import tooltip utility and attach tooltips to tabs** At the top of `LeftPanel.ts`, add: ```typescript import { attachTooltip } from './tooltip.js'; ``` After all tabs are created and appended to `tabContainer` (after line ~170), add: ```typescript attachTooltip(this.statsTab, 'Superlatives', 'right'); attachTooltip(this.eventsTab, 'Event Log', 'right'); attachTooltip(this.inventionsTab, 'Inventions', 'right'); attachTooltip(this.resourcesTab, 'Resources', 'right'); ``` **Step 2: Verify it compiles** Run: `npx -w client tsc --noEmit` Expected: No errors **Step 3: Manual verification** Run: `npm -w client run dev` Hover over each left panel tab (S, E, I, R) and verify tooltips appear to the right with correct labels. **Step 4: Commit** ```bash git add client/src/ui/LeftPanel.ts git commit -m "feat: add hover tooltips to left panel tabs" ``` --- ### Task 3: Add Tooltips to NPC Info Panel Tabs **Files:** - Modify: `client/src/ui/NpcInfoPanel.ts` **Step 1: Import tooltip utility and attach tooltips to tabs** At the top of `NpcInfoPanel.ts`, add: ```typescript import { attachTooltip } from './tooltip.js'; ``` After the tabs are created (after line ~96, before `tabColumn.appendChild`), add: ```typescript attachTooltip(this.statusTab, 'Status', 'left'); attachTooltip(this.relationshipsTab, 'Relationships', 'left'); attachTooltip(this.historyTab, 'History', 'left'); attachTooltip(this.inventoryTab, 'Inventory', 'left'); ``` **Step 2: Verify it compiles** Run: `npx -w client tsc --noEmit` Expected: No errors **Step 3: Commit** ```bash git add client/src/ui/NpcInfoPanel.ts git commit -m "feat: add hover tooltips to NPC info panel tabs" ``` --- ### Task 4: Add Tooltips to Stat Abbreviations **Files:** - Modify: `client/src/ui/NpcInfoPanel.ts` **Step 1: Add stat tooltip mapping and attach tooltips in setStatDisplay** Add a constant at the top of the file (after the `EB` object): ```typescript const STAT_FULL_NAMES: Record = { STR: 'Strength', DEX: 'Dexterity', CON: 'Constitution', INT: 'Intelligence', PER: 'Perception', SOC: 'Sociability', COU: 'Courage', CUR: 'Curiosity', EMP: 'Empathy', TMP: 'Temperament', }; ``` In the `setStatDisplay` method, after the stat element is created (inside the `if (!el)` block, after `this.statElements.set(label, el);`), add: ```typescript if (STAT_FULL_NAMES[label]) { attachTooltip(el, STAT_FULL_NAMES[label], 'above'); } ``` **Step 2: Verify it compiles** Run: `npx -w client tsc --noEmit` Expected: No errors **Step 3: Commit** ```bash git add client/src/ui/NpcInfoPanel.ts git commit -m "feat: add hover tooltips to stat abbreviations" ``` --- ### Task 5: Visual QA **Step 1: Start the client and server** Run: `npm -w server run dev` and `npm -w client run dev` **Step 2: Verify all tooltips** - Hover over each left panel tab (S, E, I, R) — tooltips appear to the right - Follow an NPC, hover over each right panel tab (S, R, H, I) — tooltips appear to the left - Hover over each stat abbreviation (STR, DEX, etc.) — tooltips appear above - Verify tooltips disappear when mouse leaves - Verify tooltip styling matches the game aesthetic (pixel font, dark background, purple border) **Step 3: Final commit if any fixes needed**