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- Halve sociability/empathy drift on positive outcome (0.05 -> 0.025) - Halve temperament drift on negative outcome (0.02 -> 0.01) - Increase social global cooldown (50 -> 75 ticks) - Increase social pair cooldown (300 -> 450 ticks) - Increase base proposal cooldown (500 -> 750) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>