e90e69ce35
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
109 lines
4.3 KiB
TypeScript
109 lines
4.3 KiB
TypeScript
import { describe, it, expect } from 'vitest';
|
|
import { World } from '../../ecs/World.js';
|
|
import { statModifierSystem } from '../statModifierSystem.js';
|
|
import type { Stats, StatModifiers, Needs } from '@dflike/shared';
|
|
|
|
function setupEntity(
|
|
world: World,
|
|
statsOverrides: Partial<Stats> = {},
|
|
needs?: Partial<Needs>,
|
|
modifiers: StatModifiers['modifiers'] = [],
|
|
): number {
|
|
const e = world.createEntity();
|
|
const base: Stats = {
|
|
strength: 10, dexterity: 10, constitution: 10, intelligence: 10, perception: 10,
|
|
sociability: 10, courage: 10, curiosity: 10, empathy: 10, temperament: 10,
|
|
...statsOverrides,
|
|
};
|
|
world.addComponent<Stats>(e, 'stats', base);
|
|
world.addComponent<StatModifiers>(e, 'statModifiers', { modifiers: [...modifiers] });
|
|
if (needs) {
|
|
world.addComponent<Needs>(e, 'needs', { hunger: 80, energy: 80, ...needs });
|
|
}
|
|
return e;
|
|
}
|
|
|
|
describe('statModifierSystem', () => {
|
|
describe('modifier decay', () => {
|
|
it('decrements remaining on each modifier', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, undefined, [
|
|
{ stat: 'strength', value: 2, remaining: 10 },
|
|
]);
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
expect(mods.modifiers[0].remaining).toBe(9);
|
|
});
|
|
|
|
it('removes expired modifiers (remaining reaches 0)', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, undefined, [
|
|
{ stat: 'strength', value: 2, remaining: 1 },
|
|
{ stat: 'dexterity', value: -1, remaining: 5 },
|
|
]);
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
expect(mods.modifiers).toHaveLength(1);
|
|
expect(mods.modifiers[0].stat).toBe('dexterity');
|
|
});
|
|
|
|
it('does not decrement permanent modifiers (remaining = -1)', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, undefined, [
|
|
{ stat: 'intelligence', value: -2, remaining: -1 },
|
|
]);
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
expect(mods.modifiers[0].remaining).toBe(-1);
|
|
});
|
|
});
|
|
|
|
describe('needs-based modifiers', () => {
|
|
it('applies intelligence -2 and sociability -1 when hunger < 30', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, { hunger: 20, energy: 80 });
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
const intMod = mods.modifiers.find(m => m.stat === 'intelligence' && m.remaining === -1);
|
|
const socMod = mods.modifiers.find(m => m.stat === 'sociability' && m.remaining === -1);
|
|
expect(intMod?.value).toBe(-2);
|
|
expect(socMod?.value).toBe(-1);
|
|
});
|
|
|
|
it('applies dexterity -2 and temperament -2 when energy < 20', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, { hunger: 80, energy: 10 });
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
const dexMod = mods.modifiers.find(m => m.stat === 'dexterity' && m.remaining === -1);
|
|
const tempMod = mods.modifiers.find(m => m.stat === 'temperament' && m.remaining === -1);
|
|
expect(dexMod?.value).toBe(-2);
|
|
expect(tempMod?.value).toBe(-2);
|
|
});
|
|
|
|
it('removes needs-based modifiers when needs recover', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, { hunger: 20, energy: 80 });
|
|
statModifierSystem(world);
|
|
// Now hunger recovers
|
|
const needs = world.getComponent<Needs>(e, 'needs')!;
|
|
needs.hunger = 80;
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
const needsMods = mods.modifiers.filter(m => m.remaining === -1);
|
|
expect(needsMods).toHaveLength(0);
|
|
});
|
|
|
|
it('does not stack needs-based modifiers across ticks', () => {
|
|
const world = new World();
|
|
const e = setupEntity(world, {}, { hunger: 20, energy: 80 });
|
|
statModifierSystem(world);
|
|
statModifierSystem(world);
|
|
statModifierSystem(world);
|
|
const mods = world.getComponent<StatModifiers>(e, 'statModifiers')!;
|
|
const intMods = mods.modifiers.filter(m => m.stat === 'intelligence' && m.remaining === -1);
|
|
expect(intMods).toHaveLength(1);
|
|
});
|
|
});
|
|
});
|