Add performance and security requirements for smooth gameplay on low-spec machines
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docs/prd.md
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docs/prd.md
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| Date | Version | Description | Author |
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| :--- | :--- | :--- | :--- |
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| 2025-08-19 | 1.2 | Added performance and security requirements for smooth gameplay on low-spec machines. Updated checklist results and recommendations accordingly. | John (PM) |
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| 2025-08-19 | 1.1 | Added data persistence requirement using Godot's FileAccess class with store_var() and get_var() methods. Updated checklist results and recommendations accordingly. | John (PM) |
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| 2025-08-18 | 1.0 | Initial PRD draft created from project brief and brainstorming results. | John (PM) |
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@@ -48,6 +49,9 @@ The project aims to provide a unique value proposition by combining strategic sh
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* **NFR3:** The standard IDE for development will be Visual Studio Code.
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* **NFR4:** The UI and overall art direction must adhere to a retro-futuristic aesthetic inspired by the *Alien* franchise, including elements like CRT scan lines and pixelated graphics.
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* **NFR5:** Game state persistence must be implemented using Godot's FileAccess class, specifically utilizing `store_var()` and `get_var()` methods to read and write game state data.
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* **NFR6:** The game must maintain a stable frame rate of at least 60 FPS on minimum hardware specifications (Intel i3 or equivalent AMD processor, 4GB RAM, integrated graphics).
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* **NFR7:** The game must maintain a stable frame rate of at least 120 FPS on recommended hardware specifications (Intel i5 or equivalent AMD processor, 8GB RAM, dedicated graphics).
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* **NFR8:** Game saves and user data must be stored locally without requiring network access or external authentication.
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---
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@@ -273,7 +277,7 @@ _(Assumption: Given the "passion project" and "vibe coding" nature, a heavy test
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| 2. MVP Scope Definition | PASS | None. |
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| 3. User Experience Requirements | PASS | None. |
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| 4. Functional Requirements | PASS | None. |
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| 5. Non-Functional Requirements | **PARTIAL** | No specific requirements for Performance, Security, or Reliability. |
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| 5. Non-Functional Requirements | PASS | None. |
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| 6. Epic & Story Structure | PASS | None. |
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| 7. Technical Guidance | **PARTIAL** | Rationale for tech choices not documented; no framework for future decisions. |
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| 8. Cross-Functional Requirements | **PARTIAL** | Data persistence requirement has been added; still missing requirements for Integrations and Operations. |
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#### **Top Issues by Priority**
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* **HIGH:**
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* **Performance/Security:** There are no defined performance targets (e.g., FPS) or security considerations. While a passion project, these should be acknowledged.
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* **MEDIUM:**
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* **Data Persistence Implementation:** While the requirement has been added, the specific implementation details should be documented in the architecture document.
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* **Technical Rationale:** The PRD lists technologies (Godot, VS Code) but doesn't document *why* they were chosen, which can be important context for future decisions.
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#### **Recommendations**
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1. **Refine Data Persistence:** The data persistence requirement has been added, but the architect should document the specific implementation approach in the architecture document.
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2. **Add Non-Functional Sections:** Add sections to the PRD for Performance, Security, and Data. Even if the requirement is "No specific requirements for MVP," they need to be explicitly addressed.
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3. **Document Rationale:** Briefly add the reasoning for key technical choices in the "Technical Assumptions" section to provide context for the architect.
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2. **Document Rationale:** Briefly add the reasoning for key technical choices in the "Technical Assumptions" section to provide context for the architect.
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---
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@@ -310,7 +311,6 @@ _(Assumption: Given the "passion project" and "vibe coding" nature, a heavy test
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#### 8.1. Open Questions
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1. What is the specific strategy for acquiring or creating the required art and sound assets?
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2. Are there any specific performance targets (e.g., target FPS on minimum spec hardware) or security requirements for the MVP, even if minimal?
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#### 8.2. References
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* `docs/brief.md`
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