feat: add desire generator system for periodic and event-driven desire creation

Factory-function system that generates new desires via LLM based on
periodic stat-based probability checks and external event triggers.
Tracks pending entities to prevent duplicate in-flight requests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-03-09 23:55:29 +00:00
parent 5835206171
commit 808ffc06c6
2 changed files with 259 additions and 0 deletions
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import { describe, it, expect, vi } from 'vitest';
import { createDesireGeneratorSystem } from '../desireGeneratorSystem.js';
import { World } from '../../ecs/World.js';
import { ItemRegistry } from '../../industry/itemRegistry.js';
import { RecipeRegistry } from '../../industry/recipeRegistry.js';
import type { LlmService } from '../../llm/llmService.js';
import type { Desire, Needs, Stats, NPCBrain, StatModifiers } from '@dflike/shared';
import { desireConfig } from '../../config/desireConfig.js';
function createMockLlm(response: string | null = null): LlmService {
return {
generate: vi.fn().mockResolvedValue(response),
queueDepth: () => 0,
clear: () => {},
destroy: () => {},
activeModel: () => 'test-model',
usageStats: () => ({}),
usageSummary: () => '',
tokenUsage: () => ({ record() {}, getRecent() { return []; }, lastSummary() { return ''; } }),
} as unknown as LlmService;
}
function setupWorld() {
const world = new World();
const itemRegistry = ItemRegistry.createDefault();
const recipeRegistry = RecipeRegistry.createDefault();
world.setSingleton('itemRegistry', itemRegistry);
world.setSingleton('recipeRegistry', recipeRegistry);
return { world };
}
function addNPC(world: World, opts?: {
intelligence?: number;
curiosity?: number;
desireCount?: number;
noDesires?: boolean;
}) {
const e = world.createEntity();
world.addComponent<Needs>(e, 'needs', { hunger: 80, energy: 80, productivity: 20 });
world.addComponent<NPCBrain>(e, 'npcBrain', { currentGoal: 'idle', goalQueue: [] });
world.addComponent<Stats>(e, 'stats', {
strength: 10, dexterity: 10, constitution: 10,
intelligence: opts?.intelligence ?? 10, perception: 10,
sociability: 10, courage: 10, curiosity: opts?.curiosity ?? 10,
empathy: 10, temperament: 10,
});
world.addComponent<StatModifiers>(e, 'statModifiers', { modifiers: [] });
world.addComponent<Map<string, number>>(e, 'inventory', new Map([['log', 3]]));
world.addComponent<string>(e, 'name', 'TestNPC');
world.addComponent<string>(e, 'backstory', 'A test NPC.');
if (!opts?.noDesires) {
const desires: Desire[] = [];
const count = opts?.desireCount ?? 0;
for (let i = 0; i < count; i++) {
desires.push({
id: `desire_${i}`,
description: `Test desire ${i}`,
category: 'material',
fulfillment: { type: 'own_item', itemId: 'log', quantity: 1 },
priority: 0.5,
source: 'spawn',
createdAtTick: 0,
});
}
world.addComponent(e, 'desires', desires);
}
return e;
}
describe('desireGeneratorSystem', () => {
it('does not generate when NPC has max desires', () => {
const { world } = setupWorld();
addNPC(world, { desireCount: desireConfig.maxDesires });
const llm = createMockLlm();
const system = createDesireGeneratorSystem(llm);
vi.spyOn(Math, 'random').mockReturnValue(0);
system.update(world, desireConfig.periodicCheckInterval);
expect(llm.generate).not.toHaveBeenCalled();
vi.restoreAllMocks();
});
it('does not generate on non-interval ticks', () => {
const { world } = setupWorld();
addNPC(world);
const llm = createMockLlm();
const system = createDesireGeneratorSystem(llm);
system.update(world, 1);
expect(llm.generate).not.toHaveBeenCalled();
});
it('generates desire when NPC has open slots and probability passes', async () => {
const { world } = setupWorld();
const entityId = addNPC(world, { desireCount: 0, curiosity: 14, intelligence: 14 });
const desireResponse = JSON.stringify({
description: 'I want to build a cozy shelter',
category: 'shelter',
fulfillment: { type: 'structure_exists', structureType: 'shelter' },
priority: 0.7,
});
const llm = createMockLlm(desireResponse);
const system = createDesireGeneratorSystem(llm);
const randomSpy = vi.spyOn(Math, 'random').mockReturnValue(0);
system.update(world, desireConfig.periodicCheckInterval);
randomSpy.mockRestore();
expect(llm.generate).toHaveBeenCalledTimes(1);
expect(llm.generate).toHaveBeenCalledWith('desireGeneration', expect.objectContaining({
npcName: 'TestNPC',
}));
await vi.waitFor(() => {
const desires = world.getComponent<Desire[]>(entityId, 'desires');
expect(desires).toHaveLength(1);
});
const desires = world.getComponent<Desire[]>(entityId, 'desires')!;
expect(desires[0].source).toBe('periodic');
expect(desires[0].category).toBe('shelter');
});
it('skips NPC without desires component', () => {
const { world } = setupWorld();
addNPC(world, { noDesires: true });
const llm = createMockLlm();
const system = createDesireGeneratorSystem(llm);
vi.spyOn(Math, 'random').mockReturnValue(0);
system.update(world, desireConfig.periodicCheckInterval);
expect(llm.generate).not.toHaveBeenCalled();
vi.restoreAllMocks();
});
});
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import type { EntityId, Desire, Stats } from '@dflike/shared';
import type { World } from '../ecs/World.js';
import type { LlmService } from '../llm/llmService.js';
import { desireConfig } from '../config/desireConfig.js';
import { getEffectiveStat } from './statHelpers.js';
import { formatStatsForPrompt, getWorldContext, validateDesire } from '../llm/backstoryGenerator.js';
export interface DesireGeneratorSystem {
update(world: World, tick: number): void;
triggerEvent(world: World, entityId: number, trigger: string, tick: number): void;
}
export function createDesireGeneratorSystem(llmService: LlmService): DesireGeneratorSystem {
const pendingEntities = new Set<EntityId>();
function canAddDesire(world: World, entityId: number): boolean {
const desires = world.getComponent<Desire[]>(entityId, 'desires');
if (!desires) return false;
return desires.length < desireConfig.maxDesires;
}
function fireDesireRequest(
world: World,
entityId: number,
tick: number,
source: 'periodic' | 'event',
trigger?: string,
): void {
if (pendingEntities.has(entityId)) return;
const name = world.getComponent<string>(entityId, 'name') ?? 'Unknown';
const stats = world.getComponent<Stats>(entityId, 'stats');
const backstory = world.getComponent<string>(entityId, 'backstory') ?? '';
const currentDesires = world.getComponent<Desire[]>(entityId, 'desires') ?? [];
if (!stats) return;
const context = getWorldContext(world);
const currentDesireList = currentDesires.map(d => d.description).join('; ') || 'none';
const variables: Record<string, string> = {
npcName: name,
stats: formatStatsForPrompt(stats),
backstory,
currentDesires: currentDesireList,
resourceTypes: context.resourceTypes,
recipeList: context.recipeList,
structureList: context.structureList,
};
if (trigger) {
variables.trigger = trigger;
}
pendingEntities.add(entityId);
llmService.generate('desireGeneration', variables).then(response => {
pendingEntities.delete(entityId);
if (!response) return;
let parsed: unknown;
try {
parsed = JSON.parse(response);
} catch {
return;
}
const desire = validateDesire(parsed, tick);
if (!desire) return;
desire.source = source;
if (trigger) {
desire.sourceDetail = trigger;
}
// Re-check capacity (may have changed during async request)
if (!canAddDesire(world, entityId)) return;
const existingDesires = world.getComponent<Desire[]>(entityId, 'desires');
if (!existingDesires) return;
world.addComponent(entityId, 'desires', [...existingDesires, desire]);
}).catch(() => {
pendingEntities.delete(entityId);
});
}
return {
update(world: World, tick: number): void {
if (tick % desireConfig.periodicCheckInterval !== 0) return;
const npcs = world.query('desires');
for (const entityId of npcs) {
if (!canAddDesire(world, entityId)) continue;
if (pendingEntities.has(entityId)) continue;
const curiosity = getEffectiveStat(world, entityId, 'curiosity');
const intelligence = getEffectiveStat(world, entityId, 'intelligence');
const composite = curiosity + intelligence;
const chance = Math.max(
0.05,
Math.min(
0.8,
desireConfig.periodicBaseChance + (composite - 20) * desireConfig.periodicStatScale,
),
);
if (Math.random() >= chance) continue;
fireDesireRequest(world, entityId, tick, 'periodic');
}
},
triggerEvent(world: World, entityId: number, trigger: string, tick: number): void {
if (!canAddDesire(world, entityId)) return;
fireDesireRequest(world, entityId, tick, 'event', trigger);
},
};
}