feat: add superlatives subscribe/unsubscribe socket handlers

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-03-08 04:44:16 +00:00
parent 8b8f76bbb8
commit 951b9cc701
+46 -1
View File
@@ -1,4 +1,4 @@
import { Server } from 'socket.io';
import { Server, Socket } from 'socket.io';
import type http from 'http';
import type { ClientEvents, ServerEvents, PlayerInput, Position, Movement, PlayerControlled, Appearance } from '@dflike/shared';
import { Direction, MAX_NPC_COUNT } from '@dflike/shared';
@@ -6,10 +6,14 @@ import { generateRandomAppearance } from '../spawner/appearanceGenerator.js';
import type { GameLoop } from '../game/GameLoop.js';
import { spawnNPC } from '../game/spawner.js';
import { serializeWorldState, serializeStateUpdate } from './stateSerializer.js';
import { computeSuperlatives } from '../systems/superlativesComputer.js';
import type { BondRegistry } from '../systems/bondRegistry.js';
export class SocketServer {
private io: Server<ClientEvents, ServerEvents>;
private gameLoop: GameLoop;
private superlativesSubscribers: Set<Socket<ClientEvents, ServerEvents>> = new Set();
private superlativesTimer: ReturnType<typeof setInterval> | null = null;
constructor(httpServer: http.Server, gameLoop: GameLoop) {
this.io = new Server(httpServer, {
@@ -69,15 +73,56 @@ export class SocketServer {
spawnNPC(world, map, target);
});
// Handle superlatives subscription
socket.on('superlatives-subscribe', () => {
this.superlativesSubscribers.add(socket);
// Send immediately
const registry = this.gameLoop.world.getSingleton<BondRegistry>('bondRegistry');
if (registry) {
const data = computeSuperlatives(this.gameLoop.world, registry);
socket.emit('superlatives-update', data);
}
// Start timer if first subscriber
if (!this.superlativesTimer && this.superlativesSubscribers.size === 1) {
this.superlativesTimer = setInterval(() => {
this.broadcastSuperlatives();
}, 10000);
}
});
socket.on('superlatives-unsubscribe', () => {
this.superlativesSubscribers.delete(socket);
this.stopSuperlativesTimerIfEmpty();
});
// Handle disconnect
socket.on('disconnect', () => {
console.log(`Player disconnected: ${playerId}`);
this.superlativesSubscribers.delete(socket);
this.stopSuperlativesTimerIfEmpty();
world.removeEntity(entity);
this.io.emit('player-left', { playerId });
});
});
}
private broadcastSuperlatives(): void {
if (this.superlativesSubscribers.size === 0) return;
const registry = this.gameLoop.world.getSingleton<BondRegistry>('bondRegistry');
if (!registry) return;
const data = computeSuperlatives(this.gameLoop.world, registry);
for (const socket of this.superlativesSubscribers) {
socket.emit('superlatives-update', data);
}
}
private stopSuperlativesTimerIfEmpty(): void {
if (this.superlativesSubscribers.size === 0 && this.superlativesTimer) {
clearInterval(this.superlativesTimer);
this.superlativesTimer = null;
}
}
private handleInput(playerId: string, entityId: number, input: PlayerInput): void {
const world = this.gameLoop.world;
const pc = world.getComponent<PlayerControlled>(entityId, 'playerControlled');