fix: round cycleTicks to prevent float precision drift
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -91,7 +91,7 @@ export class GameLoop {
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getGameTime(): number {
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const dayTicks = 100 / ENERGY_DECAY_PER_TICK;
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const nightTicks = dayTicks / DAY_NIGHT_RATIO;
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const cycleTicks = dayTicks + nightTicks;
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const cycleTicks = Math.round(dayTicks + nightTicks);
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return (this.tick % cycleTicks) / cycleTicks;
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}
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}
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