fix: give player entities an appearance component for avatar mode rendering
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,7 +1,8 @@
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import { Server } from 'socket.io';
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import type http from 'http';
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import type { ClientEvents, ServerEvents, PlayerInput, Position, Movement, PlayerControlled } from '@dflike/shared';
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import type { ClientEvents, ServerEvents, PlayerInput, Position, Movement, PlayerControlled, Appearance } from '@dflike/shared';
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import { Direction } from '@dflike/shared';
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import { generateRandomAppearance } from '../spawner/appearanceGenerator.js';
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import type { GameLoop } from '../game/GameLoop.js';
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import { serializeWorldState, serializeStateUpdate } from './stateSerializer.js';
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@@ -43,6 +44,7 @@ export class SocketServer {
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world.addComponent<PlayerControlled>(entity, 'playerControlled', {
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playerId, mode: 'camera',
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});
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world.addComponent<Appearance>(entity, 'appearance', generateRandomAppearance());
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// Send full world state
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socket.emit('world-state', serializeWorldState(world, map));
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