docs: add tooltip hover implementation plan

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 19:24:17 +00:00
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# Tooltip Hover Implementation Plan
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Add pixel-art styled hover tooltips to all abbreviated tab labels and stat abbreviations in the game UI.
**Architecture:** Create a shared tooltip utility function that creates/positions/removes tooltip divs on mouseenter/mouseleave. Both LeftPanel and NpcInfoPanel import and use it. Tooltip placement varies by context (left, right, or above).
**Tech Stack:** TypeScript, DOM API (no libraries)
---
### Task 1: Create Tooltip Utility
**Files:**
- Create: `client/src/ui/tooltip.ts`
**Step 1: Create the tooltip utility module**
```typescript
// Tooltip positioning options
type TooltipPosition = 'left' | 'right' | 'above';
const TOOLTIP_STYLE = `
position: absolute;
background: #1a1a2e;
border: 2px solid #7878d8;
color: #e0d0b0;
font-family: 'Press Start 2P', monospace;
font-size: 10px;
padding: 4px 8px;
white-space: nowrap;
pointer-events: none;
z-index: 10000;
`;
/**
* Attach a hover tooltip to an element.
* Returns a cleanup function to remove the listeners.
*/
export function attachTooltip(
element: HTMLElement,
text: string,
position: TooltipPosition = 'right',
): () => void {
let tooltip: HTMLDivElement | null = null;
const show = () => {
tooltip = document.createElement('div');
tooltip.style.cssText = TOOLTIP_STYLE;
tooltip.textContent = text;
document.body.appendChild(tooltip);
const rect = element.getBoundingClientRect();
const tipRect = tooltip.getBoundingClientRect();
switch (position) {
case 'right':
tooltip.style.left = `${rect.right + 6}px`;
tooltip.style.top = `${rect.top + (rect.height - tipRect.height) / 2}px`;
break;
case 'left':
tooltip.style.left = `${rect.left - tipRect.width - 6}px`;
tooltip.style.top = `${rect.top + (rect.height - tipRect.height) / 2}px`;
break;
case 'above':
tooltip.style.left = `${rect.left + (rect.width - tipRect.width) / 2}px`;
tooltip.style.top = `${rect.top - tipRect.height - 6}px`;
break;
}
};
const hide = () => {
if (tooltip) {
tooltip.remove();
tooltip = null;
}
};
element.addEventListener('mouseenter', show);
element.addEventListener('mouseleave', hide);
return () => {
element.removeEventListener('mouseenter', show);
element.removeEventListener('mouseleave', hide);
hide();
};
}
```
**Step 2: Verify it compiles**
Run: `npx -w client tsc --noEmit`
Expected: No errors
**Step 3: Commit**
```bash
git add client/src/ui/tooltip.ts
git commit -m "feat: add tooltip utility for hover labels"
```
---
### Task 2: Add Tooltips to Left Panel Tabs
**Files:**
- Modify: `client/src/ui/LeftPanel.ts`
**Step 1: Import tooltip utility and attach tooltips to tabs**
At the top of `LeftPanel.ts`, add:
```typescript
import { attachTooltip } from './tooltip.js';
```
After all tabs are created and appended to `tabContainer` (after line ~170), add:
```typescript
attachTooltip(this.statsTab, 'Superlatives', 'right');
attachTooltip(this.eventsTab, 'Event Log', 'right');
attachTooltip(this.inventionsTab, 'Inventions', 'right');
attachTooltip(this.resourcesTab, 'Resources', 'right');
```
**Step 2: Verify it compiles**
Run: `npx -w client tsc --noEmit`
Expected: No errors
**Step 3: Manual verification**
Run: `npm -w client run dev`
Hover over each left panel tab (S, E, I, R) and verify tooltips appear to the right with correct labels.
**Step 4: Commit**
```bash
git add client/src/ui/LeftPanel.ts
git commit -m "feat: add hover tooltips to left panel tabs"
```
---
### Task 3: Add Tooltips to NPC Info Panel Tabs
**Files:**
- Modify: `client/src/ui/NpcInfoPanel.ts`
**Step 1: Import tooltip utility and attach tooltips to tabs**
At the top of `NpcInfoPanel.ts`, add:
```typescript
import { attachTooltip } from './tooltip.js';
```
After the tabs are created (after line ~96, before `tabColumn.appendChild`), add:
```typescript
attachTooltip(this.statusTab, 'Status', 'left');
attachTooltip(this.relationshipsTab, 'Relationships', 'left');
attachTooltip(this.historyTab, 'History', 'left');
attachTooltip(this.inventoryTab, 'Inventory', 'left');
```
**Step 2: Verify it compiles**
Run: `npx -w client tsc --noEmit`
Expected: No errors
**Step 3: Commit**
```bash
git add client/src/ui/NpcInfoPanel.ts
git commit -m "feat: add hover tooltips to NPC info panel tabs"
```
---
### Task 4: Add Tooltips to Stat Abbreviations
**Files:**
- Modify: `client/src/ui/NpcInfoPanel.ts`
**Step 1: Add stat tooltip mapping and attach tooltips in setStatDisplay**
Add a constant at the top of the file (after the `EB` object):
```typescript
const STAT_FULL_NAMES: Record<string, string> = {
STR: 'Strength', DEX: 'Dexterity', CON: 'Constitution', INT: 'Intelligence', PER: 'Perception',
SOC: 'Sociability', COU: 'Courage', CUR: 'Curiosity', EMP: 'Empathy', TMP: 'Temperament',
};
```
In the `setStatDisplay` method, after the stat element is created (inside the `if (!el)` block, after `this.statElements.set(label, el);`), add:
```typescript
if (STAT_FULL_NAMES[label]) {
attachTooltip(el, STAT_FULL_NAMES[label], 'above');
}
```
**Step 2: Verify it compiles**
Run: `npx -w client tsc --noEmit`
Expected: No errors
**Step 3: Commit**
```bash
git add client/src/ui/NpcInfoPanel.ts
git commit -m "feat: add hover tooltips to stat abbreviations"
```
---
### Task 5: Visual QA
**Step 1: Start the client and server**
Run: `npm -w server run dev` and `npm -w client run dev`
**Step 2: Verify all tooltips**
- Hover over each left panel tab (S, E, I, R) — tooltips appear to the right
- Follow an NPC, hover over each right panel tab (S, R, H, I) — tooltips appear to the left
- Hover over each stat abbreviation (STR, DEX, etc.) — tooltips appear above
- Verify tooltips disappear when mouse leaves
- Verify tooltip styling matches the game aesthetic (pixel font, dark background, purple border)
**Step 3: Final commit if any fixes needed**