root
8daecfaa3f
feat: wire socialSystem into game loop, spawner, and state serializer
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-07 13:06:08 +00:00
root
7cfc8c0537
feat: add social interaction guards to brain and movement systems
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-07 13:05:05 +00:00
root
ac3f26a470
feat: implement socialSystem with proximity detection and phase state machine
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-07 13:02:31 +00:00
root
d0a7bfc4bc
test: add failing tests for social interaction system
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-07 13:00:34 +00:00
root
0cf48ded61
feat: add NPC name generator and broadcast names in entity state
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-07 04:33:42 +00:00
root
d46677389f
feat: generate portrait features (brows, eyes, mouths) for NPCs
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-07 04:31:22 +00:00
andy
b94ad32806
feat: viewport modes, configurable server URL, deployment docs
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- Add follow mode (F key) to cycle camera between NPCs
- Make server URL configurable via VITE_SERVER_URL env var
- Add comprehensive README with Debian LXC deployment guide
- Add character sprite assets to repo
- Add design docs and implementation plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 22:25:53 -05:00
andy
fc29bc204c
fix: give player entities an appearance component for avatar mode rendering
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 20:21:05 -05:00
andy
8fee2faf1e
feat: add Socket.io server with state broadcasting and player input handling
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 19:13:07 -05:00
andy
ca05d36bc0
feat: add game loop with NPC spawning and system execution
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 18:53:19 -05:00
andy
a8e18b9535
feat: add random appearance generator for NPC spawning
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 18:38:30 -05:00
andy
83660609fc
feat: implement NPC systems (needs decay, brain, movement)
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Add three ECS systems for NPC simulation:
- needsDecaySystem: decrements hunger/energy each tick, clamped at 0
- npcBrainSystem: goal selection based on need thresholds with pathfinding
- movementSystem: advances entities along computed paths
Includes 8 passing tests covering decay, goal prioritization, and movement.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 18:19:07 -05:00
andy
30ea2f42c2
feat: add GameMap and A* pathfinding with tests
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 18:13:31 -05:00
andy
733d1eb795
feat: implement lightweight ECS core with tests
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 18:12:48 -05:00
andy
39c19568c1
feat: scaffold monorepo with shared, server, and client packages
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 18:09:07 -05:00