Commit Graph

30 Commits

Author SHA1 Message Date
root bfaa0ce6b8 docs: mark Phase A (harvestable map + gathering) as complete
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:52:52 +00:00
root f6792baf68 docs: phase resource system design into 4 independent implementation stages
Break the monolithic 2.2 design into Phases A-D that can each be
implemented in a separate session with cleared context. Each phase
section is self-contained with all needed specs and file references.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:28:17 +00:00
root ccb53d8a17 docs: mark task 2.1 (NPC event memory) as complete
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:05:46 +00:00
root 48332b104c docs: add NPC event memory implementation plan (task 2.1)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:46:48 +00:00
root 7f2097be0e docs: add NPC event memory system design (task 2.1)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:41:31 +00:00
root 22956c2050 docs: mark task 1.4 (NPC inner monologue) as complete
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:12:51 +00:00
root e17f8c7655 docs: add NPC inner monologue implementation plan (task 1.4)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:57:27 +00:00
root b151d8a785 docs: add NPC inner monologue design (task 1.4)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:53:51 +00:00
root 69c36e776b docs: add resource, tool & invention system design
Design for LLM-driven emergent crafting and invention system.
NPCs gather resources from terrain, craft at workshops, and
occasionally have eureka moments where an LLM invents new items.
Updates LLM roadmap: this becomes item 2.2, old goal selection
splits into 2.5 (POI naming).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:37:20 +00:00
root 87946bcb5c feat: add social interaction narration system (task 1.3)
Implements LLM-powered narration for NPC social interactions:
- Rate limits updated to 20 RPM / 1000 per day (OpenRouter free tier)
- NarrationEvent type with template fallback text generator
- NarrationService with rolling event buffer and LLM priority queuing
- Narration emitter wired between social and relationship systems
- Socket.io events for real-time narration delivery
- Tabbed left panel (Stats + Events) replacing old Superlatives panel
- Recent events section in NPC info panel
- Follow tracking via socket for LLM narration priority

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:29:43 +00:00
root 5ccb708d80 docs: add social narration implementation plan (task 1.3)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:44:11 +00:00
root 6c51fb622b docs: add social interaction narration design (task 1.3)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:40:54 +00:00
root 6f459fa88a feat: add trunk decorations, resize superlatives panel, add LLM plan docs
- Add trunk decoration layer to GameMap and mapGenerator
- Load trunk.png asset in BootScene
- Increase superlatives panel size and font sizes for readability
- Simplify mapGenerator (remove procedural terrain features)
- Add LLM integration planning documents
- Remove stale day-night cycle worktree plans
- Update local Claude settings

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:09:19 +00:00
root 180aabe17e docs: add superlatives implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:34:24 +00:00
root e54abdcbd2 docs: add superlatives system design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:30:44 +00:00
root e5a6b443e9 docs: add mutual bonds implementation plan
12-task TDD plan covering bond registry, proposal interactions,
classification rework, config additions, and client display updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 19:11:48 +00:00
root d9b2a64430 docs: add mutual bond system design
Separates feelings (asymmetric sentiment values) from formal
relationship statuses (mutual bonds in a central registry).
Introduces proposal interaction protocol for partnership formation
with acceptance/rejection mechanics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 18:57:58 +00:00
root 0c93915339 docs: add follow highlight implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 17:03:18 +00:00
root 93df418554 docs: add follow mode highlight & command legend design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 17:03:18 +00:00
root 3025f90c58 docs: add relationship system implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:27:12 +00:00
root 1d4100a081 docs: add relationship system design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:22:33 +00:00
root 349f8ef286 docs: add NPC stats implementation plan (12 tasks, TDD)
Covers shared types, stat generation, modifier system, system
integrations (needs decay, social), serialization, and UI display.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 14:12:36 +00:00
root 56d8bd2eca docs: add NPC statistics system design
Two-tier stat system (Physical + Personality) using 3d6 generation,
transient modifiers, slow baseline drift, and integration points
for needs decay, brain, and social systems.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 14:09:30 +00:00
root a074683e4c docs: add camera mode commands implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 13:32:25 +00:00
root 7dfd9e55df docs: add camera mode commands design doc
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 13:30:28 +00:00
root 3fc04a6a3a docs: add NPC social interactions implementation plan
9-task TDD plan covering shared types, socialSystem, brain/movement
guards, game loop wiring, state serialization, client emoji overlay,
and info panel integration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 12:55:08 +00:00
root cc8fc7def7 docs: add NPC social interactions design
Covers awareness zone, interaction state machine, cooldowns,
brain/movement guards, broadcast format, and client emoji overlay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 12:52:31 +00:00
root 0e273f06a4 docs: add NPC portrait panel implementation plan
10-task TDD plan covering shared types, appearance generator,
name generator, portrait compositor, HTML/CSS panel, GameScene
integration, and EarthBound-inspired styling.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 04:24:44 +00:00
root 43869914f4 docs: add NPC portrait panel design
Design for follow-mode NPC info panel with composited portraits,
EarthBound-inspired UI, live-updating needs bars, and name generator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 04:21:23 +00:00
andy b94ad32806 feat: viewport modes, configurable server URL, deployment docs
- Add follow mode (F key) to cycle camera between NPCs
- Make server URL configurable via VITE_SERVER_URL env var
- Add comprehensive README with Debian LXC deployment guide
- Add character sprite assets to repo
- Add design docs and implementation plans

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:25:53 -05:00