- Add follow mode (F key) to cycle camera between NPCs
- Make server URL configurable via VITE_SERVER_URL env var
- Add comprehensive README with Debian LXC deployment guide
- Add character sprite assets to repo
- Add design docs and implementation plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add three ECS systems for NPC simulation:
- needsDecaySystem: decrements hunger/energy each tick, clamped at 0
- npcBrainSystem: goal selection based on need thresholds with pathfinding
- movementSystem: advances entities along computed paths
Includes 8 passing tests covering decay, goal prioritization, and movement.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>