78ab147d10
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
219 lines
4.9 KiB
Markdown
219 lines
4.9 KiB
Markdown
# DFlike
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A multiplayer browser game inspired by Dwarf Fortress. Watch autonomous NPCs with needs-driven AI wander, eat, and rest in a shared world. Connect as an observer or take control of an avatar.
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## Architecture
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- **Server:** Node.js + Socket.io, server-authoritative ECS simulation at 10 ticks/sec
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- **Client:** Phaser 3 + TypeScript, Vite bundler
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- **Shared:** TypeScript types and constants used by both server and client
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```
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dflike/
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shared/ -- Types and constants (no runtime code)
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server/ -- Node.js + Socket.io game server with ECS
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client/ -- Phaser 3 + TypeScript renderer
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chars/ -- Character sprite assets
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docs/ -- Design and implementation docs
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```
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## Prerequisites
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- **Node.js** >= 20 (tested with v22)
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- **npm** >= 10
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## Quick Start (Development)
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```bash
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npm install
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# Copy character assets into the client public directory
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cp -r chars client/public/assets/
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# Terminal 1: Start server (port 3001)
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npm -w server run dev
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# Terminal 2: Start client dev server (port 3000)
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npm -w client run dev
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```
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Open http://localhost:3000. Open multiple tabs for multiplayer.
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## Controls
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- **WASD / Arrow Keys** -- pan camera (camera mode) or move avatar (avatar mode)
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- **TAB** -- toggle between camera, avatar, and follow modes
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## Deployment on Debian LXC
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These instructions cover running DFlike on a headless Debian (or Ubuntu) LXC container, serving the game on your local network.
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### 1. System Setup
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```bash
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apt update && apt upgrade -y
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apt install -y curl git
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```
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### 2. Install Node.js
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Install Node.js 22.x via NodeSource:
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```bash
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curl -fsSL https://deb.nodesource.com/setup_22.x | bash -
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apt install -y nodejs
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node --version # should print v22.x.x
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```
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### 3. Clone and Install
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```bash
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cd /opt
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git clone <your-repo-url> dflike
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cd dflike
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npm install
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```
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### 4. Copy Character Assets
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The character sprite assets in `chars/` need to be copied into the client's public directory. They are excluded from the client build via `.gitignore`.
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```bash
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cp -r chars client/public/assets/
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```
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### 5. Build the Client
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By default the client connects to the game server on the same hostname it was loaded from (port 3001). To override, set the `VITE_SERVER_URL` environment variable before building:
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```bash
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# Default: auto-detects from browser hostname (works for most setups)
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npm -w client run build
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# Or specify an explicit server URL
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VITE_SERVER_URL=http://192.168.1.50:3001 npm -w client run build
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```
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For development, you can also create a `client/.env.local` file:
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```
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VITE_SERVER_URL=http://192.168.1.50:3001
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```
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### 6. Serve the Client Build
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Install a simple static file server to serve the built client:
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```bash
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npm install -g serve
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```
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Or use nginx (recommended for production):
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```bash
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apt install -y nginx
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```
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**nginx config** (`/etc/nginx/sites-available/dflike`):
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```nginx
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server {
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listen 80;
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server_name _;
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root /opt/dflike/client/dist;
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index index.html;
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location / {
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try_files $uri $uri/ /index.html;
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}
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}
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```
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Enable and restart:
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```bash
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ln -s /etc/nginx/sites-available/dflike /etc/nginx/sites-enabled/
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rm -f /etc/nginx/sites-enabled/default
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nginx -t && systemctl restart nginx
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```
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### 7. Run the Game Server
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Quick start:
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```bash
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cd /opt/dflike
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npm -w server run start
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```
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The server listens on port 3001 by default. Override with the `PORT` environment variable:
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```bash
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PORT=4000 npm -w server run start
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```
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### 8. Run as a systemd Service
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Create `/etc/systemd/system/dflike.service`:
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```ini
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[Unit]
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Description=DFlike Game Server
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After=network.target
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[Service]
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Type=simple
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WorkingDirectory=/opt/dflike
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ExecStart=/usr/bin/npx tsx server/src/main.ts
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Restart=on-failure
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RestartSec=5
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Environment=PORT=3001
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Environment=NODE_ENV=production
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[Install]
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WantedBy=multi-user.target
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```
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Enable and start:
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```bash
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systemctl daemon-reload
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systemctl enable dflike
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systemctl start dflike
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systemctl status dflike # verify it's running
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journalctl -u dflike -f # view logs
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```
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### 9. Firewall
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If you have a firewall enabled, open the necessary ports:
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```bash
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# Game server (Socket.io)
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ufw allow 3001/tcp
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# Web server (nginx)
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ufw allow 80/tcp
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```
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### Summary of Ports
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| Service | Port | Protocol |
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|---------------|------|----------|
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| Game server | 3001 | TCP |
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| Client (dev) | 3000 | TCP |
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| Client (prod) | 80 | TCP |
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## Development Commands
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| Command | Description |
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|--------------------------------|------------------------------------|
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| `npm install` | Install all workspace dependencies |
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| `npm -w server run dev` | Start server with hot reload |
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| `npm -w server run start` | Start server (production) |
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| `npm -w server run test` | Run server tests |
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| `npm -w server run test:watch` | Run server tests in watch mode |
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| `npm -w client run dev` | Start client dev server |
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| `npm -w client run build` | Build client for production |
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