• Joined on 2025-02-09
andy pushed to main at andy/dflike 2026-03-07 18:50:10 -05:00
f1f79ed765 fix: correct dirt autotile direction and simplify edge logic
andy pushed to main at andy/dflike 2026-03-07 18:40:21 -05:00
17621fbd59 feat: switch to LPC tileset with layered autotiling
andy pushed to main at andy/dflike 2026-03-07 17:45:13 -05:00
4a2819695b feat: procedural tilemap with river, ponds, dirt, and trees
andy pushed to main at andy/dflike 2026-03-07 15:58:00 -05:00
cee0fde937 Merge branch 'worktree-relationship-system'
61e37bd2db feat: add ring emoji for proposals and partner bond display
03f837f95f feat: use bond-aware classification in state serializer
0bfeef7fa1 feat: add proposal interaction handling to social system
66596fb96d feat: add proposal queuing and bond-aware despawn to relationship system
Compare 14 commits »
andy pushed to main at andy/dflike 2026-03-07 12:04:00 -05:00
6209a5db70 Merge branch 'worktree-relationship-system'
b42362e041 fix: prevent orphaned accessory sprites from race conditions
29c8c5fd8c fix: give each CommandPanel a unique DOM id
76ea7afb3b feat: add toggleable red glow highlight on followed NPC
764d4d7355 feat: add follow mode command legend panel
Compare 15 commits »
andy pushed to main at andy/dflike 2026-03-07 11:12:38 -05:00
19922efd80 fix: persist expanded state across relationship tab re-renders
andy pushed to main at andy/dflike 2026-03-07 11:10:05 -05:00
a0ce9c92f8 feat: add click-to-expand for relationship tier groups and memories
andy pushed to main at andy/dflike 2026-03-07 11:01:27 -05:00
68c910f406 docs: update README.md with relationship system documentation
andy pushed to main at andy/dflike 2026-03-07 10:42:46 -05:00
420a21e184 docs: update CLAUDE.md for relationship system; fix client styling
c356baa425 Merge branch 'worktree-relationship-system'
3af1e59232 feat: add relationships tab to NPC info panel with tier-grouped sliders
97c2176b75 feat: wire relationship system into spawner, game loop, and serializer
4f5e4f34ba feat: add relationshipSystem with delta calculation and despawn handling
Compare 11 commits »
andy pushed to main at andy/dflike 2026-03-07 09:49:12 -05:00
458fd99495 docs: update CLAUDE.md and README.md for NPC stats system
7d196524d6 fix: clamp baseline drift both directions, make updateStats private
304dc78778 feat: display NPC stats in info panel with EarthBound styling
0fc186b4f3 feat: serialize effective stats in entity state broadcast
c7b998dbd0 feat: add event-based transient stat modifiers on social outcomes
Compare 15 commits »
andy pushed to main at andy/dflike 2026-03-07 08:49:59 -05:00
c8a86eec3f feat: wire spawn hotkey and command panel visibility in GameScene
526bb83d0b feat: create EarthBound-styled CommandPanel UI component
953f9e8591 feat: add spawnNpc method to SocketClient
7e5f430204 feat: handle spawn-npc socket event with cap and position logic
1576e6b717 feat: add optional positionHint to spawnNPC
Compare 9 commits »
andy pushed to main at andy/dflike 2026-03-07 08:18:26 -05:00
02a8fc7ce8 fix: prevent async race in sprite creation and emoji lifecycle leak
andy pushed to main at andy/dflike 2026-03-07 08:13:08 -05:00
d011dcf183 fix: address code review - pair-based phase transitions and emoji animation lifecycle
2a6c928c75 feat: show Socializing activity in NPC info panel during interactions
cabb129fdf feat: add floating emoji overlay for NPC social interactions
8daecfaa3f feat: wire socialSystem into game loop, spawner, and state serializer
7cfc8c0537 feat: add social interaction guards to brain and movement systems
Compare 10 commits »
andy pushed to main at andy/dflike 2026-03-07 00:07:52 -05:00
50ccfd9c69 docs: update README and CLAUDE.md for portrait panel feature and Traefik deployment
andy pushed to main at andy/dflike 2026-03-06 23:49:07 -05:00
836ea77c73 fix: allow game.conlon.fun in vite dev server
andy pushed to main at andy/dflike 2026-03-06 23:45:36 -05:00
4374914b29 fix: filter player entities from follow mode, remove redundant updateNeeds, show NPC name in mode text
03849c9505 style: EarthBound-inspired NPC info panel with doubled borders and pixel aesthetic
d8d3e75157 feat: add Press Start 2P pixel font for NPC info panel
dfed8401e4 feat: integrate NPC portrait panel with follow mode in GameScene
ffdfd1474e feat: add NpcInfoPanel HTML/CSS overlay with EarthBound-style UI
Compare 12 commits »
andy pushed to main at andy/dflike 2026-03-06 23:00:46 -05:00
78ab147d10 fix: remove duplicate step 6 in README deployment instructions
andy pushed to main at andy/dflike 2026-03-06 22:27:04 -05:00
b94ad32806 feat: viewport modes, configurable server URL, deployment docs
d543f8d3f1 docs: add README and CLAUDE.md
fc29bc204c fix: give player entities an appearance component for avatar mode rendering
6ffa52ffba feat: implement game scene with entity rendering, camera, and input
2305b48df2 feat: add character compositor that layers skin + accessories into cached textures
Compare 10 commits »
andy created branch main in andy/dflike 2026-03-06 22:27:04 -05:00
andy created repository andy/dflike 2026-03-06 22:26:55 -05:00