Commit Graph

344 Commits

Author SHA1 Message Date
root a897dbfee4 feat: add LogPanel UI component
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:21 +00:00
root 39cb094110 feat: add admin and log socket methods to SocketClient
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:03 +00:00
root e2670b0c34 feat: add admin auth and log streaming socket handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:23:46 +00:00
root ff53096d94 feat: wire LogService into LLM layer for error/warning logging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:22:20 +00:00
root 191770acbe feat: wire LogService into network layer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:21:08 +00:00
root 0d8573e11f feat: wire LogService + RuntimeConstants into GameLoop
Replace direct constant imports (TICK_RATE, BROADCAST_EVERY_N_TICKS,
ENERGY_DECAY_PER_TICK, DAY_NIGHT_RATIO) with RuntimeConstants lookups.
Add LogService for autosave logging and tick overrun detection.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:19:55 +00:00
root 0d93574e76 feat: add RuntimeConstants service with get/update/reset
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:17:50 +00:00
root f8cb83481e feat: add LogService with ring buffer and subscriber push
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:17:48 +00:00
root 778eeb3832 feat: add TunableConstants, LogEntry types and socket events
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:16:27 +00:00
root 186536d95c docs: Admin & Log panel implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:13:37 +00:00
root 43c3709293 docs: Admin & Log panel design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:09:55 +00:00
root 0127eeaae6 fix: remove quotes around backstory display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:51:25 +00:00
root 377b24d225 fix: clean up raw JSON backstories on load from save
Backstories stored as raw JSON (containing desires) are now parsed
on deserialization to extract just the backstory text.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:43:47 +00:00
root ae723342c9 fix: strip NPC name prefix from thought display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:37:02 +00:00
root b347ada878 feat: add D (Desires) tab to NPC info panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:34:46 +00:00
root 176ca88983 docs: NPC panel cleanup implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:32:53 +00:00
root b28046c5f2 docs: NPC panel cleanup design — desires tab, thought name stripping
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:32:14 +00:00
root 034f799431 feat: multi-tile trees with treesnstone tileset and trunk bridging
Replace single-tile tree rendering with 6 multi-tile tree variants using
the treesnstone.png tileset. Each tree is 3 tiles wide with canopy tiles
on the decorations layer (above characters) and ground/shadow tiles on
the trunkDecorations layer (below characters). Add trunk bridge tiles
(tile 41) behind transparent canopy areas to connect canopy to ground
visually, fixing floating canopy appearance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:22:47 +00:00
root c2b22aab4e feat: NPC desire system — motivation layer for emergent behavior
Adds 0-3 personal desires per NPC that drive crafting priorities,
influence invention, and create emergent stories. Hybrid LLM approach:
traits generated at spawn + event-driven updates.

Key components:
- Desire types (material/social/shelter/comfort/community/creative)
- Fulfillment checking system (7 criteria types, runs every 100 ticks)
- Desire generator system (periodic + event-driven LLM generation)
- Combined backstory+desires LLM generation at spawn
- Industry system scores recipes by desire match
- Desires passed into invention prompts
- Persistence, wire protocol, and client display
- All LLM templates reframed from medieval to frontier settlement

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:16:00 +00:00
root a8f27a869d fix: emit desire_fulfilled events, populate LLM context, fix category scoring
- desireFulfillmentSystem records memory events when desires are fulfilled
- desireGeneratorSystem populates recentEvents and recentInventions template vars
- industrySystem own_item_category scoring now checks recipe output category

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:14:35 +00:00
root 7a16872bb9 feat: display NPC desires in info panel
Shows category-colored diamond bullets for active desires and
placeholder slots in the Status tab, between backstory and thoughts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:07:14 +00:00
root f3591e68d7 feat: industrySystem scores recipes by desire match
Adds scoreCraftableRecipes helper that scores recipes based on NPC
desires (priority * 10 for own_item match). Falls back to first
available when no desires match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:07:09 +00:00
root c548d0ac05 test: add desire lifecycle integration test
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:04:30 +00:00
root 7ef9636307 feat: wire desire systems into GameLoop and spawner
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:02:40 +00:00
root 733cdfb20f feat: send desires to client via state serializer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:00:20 +00:00
root a63ff776de feat: persist desires component in entity serializer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:59:47 +00:00
root cf5558ce0f feat: pass NPC desires into invention prompts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:59:29 +00:00
root 808ffc06c6 feat: add desire generator system for periodic and event-driven desire creation
Factory-function system that generates new desires via LLM based on
periodic stat-based probability checks and external event triggers.
Tracks pending entities to prevent duplicate in-flight requests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:55:29 +00:00
root 5835206171 feat: add combined backstory + desires LLM generator
Add backstoryAndDesires and desireGeneration templates. Rewrite
backstoryGenerator with getWorldContext, validateDesire, and
generateBackstoryAndDesires helpers while keeping legacy generateBackstory
for backward compatibility. Add comprehensive tests (22 cases).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:50:51 +00:00
root 979a318651 refactor: reframe LLM templates from medieval to frontier settlement
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:47:21 +00:00
root f94a6363aa feat: add desire fulfillment system with criteria checks
Checks NPC desires against world state every 100 ticks and removes
fulfilled ones. Supports own_item, own_item_category, structure_exists,
relationship_tier, recipe_exists criteria. building_exists and custom
always return false (deferred).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:44:46 +00:00
root d3706c90b8 feat: add desireConfig with tuning values
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:42:04 +00:00
root 57e8b3a98a feat: add Desire types to shared
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:41:07 +00:00
root dfd2b9e6e4 docs: add NPC desire system implementation plan
14 bite-sized tasks covering types, config, fulfillment system,
template overhaul, backstory+desires generator, desire generator
system, industry scoring, invention integration, persistence,
client display, and integration testing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:37:15 +00:00
root ac9c881610 docs: add NPC desire system design
Motivation layer giving NPCs personal desires (0-3 per NPC) that
drive crafting priorities, influence invention, and create emergent
stories. Hybrid LLM approach: traits at spawn + event-driven updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:31:50 +00:00
root ee7f22c2c3 feat: ensure default stockpiles on load, use full stat names in backstory prompts
- Add ensureDefaultStockpiles() to handle saves from before stockpile spawning
- Switch backstory prompt stat formatting from abbreviations (STR, DEX) to
  full names (strength, dexterity) for better LLM comprehension
- Add prior design/plan docs for LLM fallback and NPC sleep system

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 22:05:14 +00:00
root 1da03c46f3 refactor: extract findNearestStockpile helper in npcBrainSystem
Deduplicates stockpile-finding logic that was repeated in the dropoff
preservation block and the target selection block.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:55:26 +00:00
root a84b93bfd3 feat: gatheringSystem uses carry capacity for dropoff decision
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:52:15 +00:00
root 18b011fbf5 fix: preserve dropoff goal in npcBrainSystem and add carry capacity priority
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:50:48 +00:00
root a9c1cd55d6 feat: add getCarryCapacity stat helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:49:29 +00:00
root 1bfb9c581c feat: add getTotalItemCount inventory helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:48:46 +00:00
root 7a15a3257a docs: carry capacity and dropoff implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:47:27 +00:00
root d66db04832 docs: carry capacity and dropoff priority design
NPCs never drop off gathered resources due to missing continue
statement in npcBrainSystem. Design adds strength-based carry
capacity and fixes dropoff goal priority.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 21:46:10 +00:00
root 219f02d7d6 test: add integration test for stat-driven invention prompt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:37:25 +00:00
root 36fdf1b3c1 fix: prevent race condition with global pendingItemIds set
Two NPCs could invent the same item if both LLM requests
returned before either registered. The pendingItemIds set
blocks the second registration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:36:02 +00:00
root 0851cea047 feat: track token usage from OpenRouter API responses
Captures prompt_tokens and completion_tokens from API response.
Stores in 100-entry ring buffer, logs per-call summary. Adds
tokenUsage() accessor to LlmService interface.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:33:16 +00:00
root 6a3f9dd614 feat: stat-driven invention selection via revised LLM prompt
Prompt now includes full 10-stat block with readable names and
scale context. Instructs LLM to consider 3 ideas and pick the
best match for the NPC's personality. Known items list includes
both seed and invented items for better duplicate prevention.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:29:04 +00:00
root b8b2a870fa feat: parse reasoning field from invention LLM response
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:26:56 +00:00
root 28cd79a5c7 fix: re-register inventions into registries on save load
Inventions loaded from DB were only added to the timeline, not
the item/recipe registries. This allowed duplicate inventions
after server restarts since the validation check was empty.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:21:32 +00:00
root 31d45338ec docs: add invention refinements implementation plan
8 tasks covering: load-time re-registration fix, reasoning field
parsing, revised LLM prompt, full stat passthrough, token usage
tracking, race condition guard, and integration tests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 20:18:26 +00:00