Commit Graph

366 Commits

Author SHA1 Message Date
root 087426e894 feat: add llm_debug_log table for persistent LLM failure diagnostics
Captures full prompt content, response text, HTTP status, and finish
reason on every LLM failure path. Replaces silent null returns in
openRouterClient with structured CompletionFailure objects so error
details propagate up through the queue and service layers.

Also removes recipeList from backstoryAndDesires prompt (not useful
for backstory generation) and adds schema migration v3.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 18:35:44 +00:00
root 18f649d766 debug: add diagnostic logging to invention system
Every failure path was silent — LLM nulls, parse failures, validation
rejections, and promise errors were all swallowed. Adds per-attempt
logging at each gate plus a periodic summary of NPC/inventory/item state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 17:32:37 +00:00
root 8e6a970ae4 fix: backstory generation reliability and admin LLM stats loading
- Fix LLM stats panel stuck on "Loading stats..." by requesting stats
  immediately after admin authentication succeeds
- Add retry mechanism for backstory generation (up to 3 attempts with
  increasing delays) so transient failures don't permanently skip NPCs
- Fix stale model bug: queued LLM requests now use the current model at
  dequeue time instead of capturing it at enqueue time, so fallback
  model switches take effect for pending requests
- Add per-template maxTokens (backstory: 350, invention: 300, desire:
  250) to prevent "length" finish truncation on structured JSON responses
- Remove unused "reasoning" field from backstory prompt to reduce token usage
- Add failure logging throughout LLM pipeline (backstory null results,
  queue errors) for better diagnostics

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 17:21:00 +00:00
root b6f93dd694 feat: add world preamble to LLM prompts, update gitignore
- Extract shared WORLD_PREAMBLE and prepend to all system prompts
- Remove duplicated world-setting text from individual templates
- Add server/saves/ and treesnstone.zip to .gitignore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 17:03:38 +00:00
root f9e99ff09a feat: wire LLM stats into GameScene admin panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:28:48 +00:00
root 28ce0822e6 feat: add two-column admin panel with LLM analytics display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:28:01 +00:00
root 7b8ba95189 feat: widen LeftPanel to 680px when admin tab is active
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:27:21 +00:00
root d2fd013312 feat: add client socket methods for LLM stats
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:26:03 +00:00
root e5d3517416 feat: add socket handlers for LLM stats and tracking toggle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:25:55 +00:00
root 274789a76a feat: wire llmStatsService into GameLoop
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:25:02 +00:00
root 9f31144430 feat: schema migration v1→v2 adding llm_call_log table
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:23:47 +00:00
root b9edbee77d feat: instrument llmService to record calls via llmStatsService
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:22:11 +00:00
root 478ca06818 feat: add llmStatsService with SQLite persistence and aggregation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:20:26 +00:00
root a6c92e7f99 feat: include retry count in openRouterClient CompletionSuccess
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:17:45 +00:00
root f3186f6020 feat: add model pricing config and cost calculation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:15:57 +00:00
root fb78d8cc9c feat: add LLM analytics types and socket events to shared
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:14:55 +00:00
root d11f19e703 docs: add LLM analytics implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:12:38 +00:00
root 703b940e9d docs: add LLM analytics tracking design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:08:10 +00:00
root 6712942436 fix: address code review — auth gating, subscription cleanup, debounce, npcBrainSystem
- Wire npcBrainSystem to RuntimeConstants (was using hardcoded shared imports)
- Add auth gating on admin-update-constant and admin-reset-defaults sockets
- Unsubscribe from previous tab's data sources on left-panel tab switch
- Use per-key debounce timers in AdminPanel to avoid dropped changes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:42:51 +00:00
root e5715ec467 feat: wire all gameplay systems to RuntimeConstants
Replace direct constant imports with rc.get() calls in needsDecaySystem,
socialSystem, statModifierSystem, movementSystem, gatheringSystem,
craftingSystem, buildingSystem, and SocketServer. All system functions
now accept a RuntimeConstants parameter, enabling live-tuning of game
constants via the admin panel.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:35:39 +00:00
root 701411c9a4 feat: integrate Admin and Log panels into LeftPanel and GameScene
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:28:32 +00:00
root 926bdc6687 feat: add AdminPanel UI component with password gate and constant editor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:51 +00:00
root a897dbfee4 feat: add LogPanel UI component
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:21 +00:00
root 39cb094110 feat: add admin and log socket methods to SocketClient
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:03 +00:00
root e2670b0c34 feat: add admin auth and log streaming socket handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:23:46 +00:00
root ff53096d94 feat: wire LogService into LLM layer for error/warning logging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:22:20 +00:00
root 191770acbe feat: wire LogService into network layer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:21:08 +00:00
root 0d8573e11f feat: wire LogService + RuntimeConstants into GameLoop
Replace direct constant imports (TICK_RATE, BROADCAST_EVERY_N_TICKS,
ENERGY_DECAY_PER_TICK, DAY_NIGHT_RATIO) with RuntimeConstants lookups.
Add LogService for autosave logging and tick overrun detection.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:19:55 +00:00
root 0d93574e76 feat: add RuntimeConstants service with get/update/reset
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:17:50 +00:00
root f8cb83481e feat: add LogService with ring buffer and subscriber push
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:17:48 +00:00
root 778eeb3832 feat: add TunableConstants, LogEntry types and socket events
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:16:27 +00:00
root 186536d95c docs: Admin & Log panel implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:13:37 +00:00
root 43c3709293 docs: Admin & Log panel design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:09:55 +00:00
root 0127eeaae6 fix: remove quotes around backstory display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:51:25 +00:00
root 377b24d225 fix: clean up raw JSON backstories on load from save
Backstories stored as raw JSON (containing desires) are now parsed
on deserialization to extract just the backstory text.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:43:47 +00:00
root ae723342c9 fix: strip NPC name prefix from thought display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:37:02 +00:00
root b347ada878 feat: add D (Desires) tab to NPC info panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:34:46 +00:00
root 176ca88983 docs: NPC panel cleanup implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:32:53 +00:00
root b28046c5f2 docs: NPC panel cleanup design — desires tab, thought name stripping
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:32:14 +00:00
root 034f799431 feat: multi-tile trees with treesnstone tileset and trunk bridging
Replace single-tile tree rendering with 6 multi-tile tree variants using
the treesnstone.png tileset. Each tree is 3 tiles wide with canopy tiles
on the decorations layer (above characters) and ground/shadow tiles on
the trunkDecorations layer (below characters). Add trunk bridge tiles
(tile 41) behind transparent canopy areas to connect canopy to ground
visually, fixing floating canopy appearance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:22:47 +00:00
root c2b22aab4e feat: NPC desire system — motivation layer for emergent behavior
Adds 0-3 personal desires per NPC that drive crafting priorities,
influence invention, and create emergent stories. Hybrid LLM approach:
traits generated at spawn + event-driven updates.

Key components:
- Desire types (material/social/shelter/comfort/community/creative)
- Fulfillment checking system (7 criteria types, runs every 100 ticks)
- Desire generator system (periodic + event-driven LLM generation)
- Combined backstory+desires LLM generation at spawn
- Industry system scores recipes by desire match
- Desires passed into invention prompts
- Persistence, wire protocol, and client display
- All LLM templates reframed from medieval to frontier settlement

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:16:00 +00:00
root a8f27a869d fix: emit desire_fulfilled events, populate LLM context, fix category scoring
- desireFulfillmentSystem records memory events when desires are fulfilled
- desireGeneratorSystem populates recentEvents and recentInventions template vars
- industrySystem own_item_category scoring now checks recipe output category

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:14:35 +00:00
root 7a16872bb9 feat: display NPC desires in info panel
Shows category-colored diamond bullets for active desires and
placeholder slots in the Status tab, between backstory and thoughts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:07:14 +00:00
root f3591e68d7 feat: industrySystem scores recipes by desire match
Adds scoreCraftableRecipes helper that scores recipes based on NPC
desires (priority * 10 for own_item match). Falls back to first
available when no desires match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:07:09 +00:00
root c548d0ac05 test: add desire lifecycle integration test
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:04:30 +00:00
root 7ef9636307 feat: wire desire systems into GameLoop and spawner
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:02:40 +00:00
root 733cdfb20f feat: send desires to client via state serializer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:00:20 +00:00
root a63ff776de feat: persist desires component in entity serializer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:59:47 +00:00
root cf5558ce0f feat: pass NPC desires into invention prompts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:59:29 +00:00
root 808ffc06c6 feat: add desire generator system for periodic and event-driven desire creation
Factory-function system that generates new desires via LLM based on
periodic stat-based probability checks and external event triggers.
Tracks pending entities to prevent duplicate in-flight requests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:55:29 +00:00