Commit Graph

365 Commits

Author SHA1 Message Date
root 18f649d766 debug: add diagnostic logging to invention system
Every failure path was silent — LLM nulls, parse failures, validation
rejections, and promise errors were all swallowed. Adds per-attempt
logging at each gate plus a periodic summary of NPC/inventory/item state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 17:32:37 +00:00
root 8e6a970ae4 fix: backstory generation reliability and admin LLM stats loading
- Fix LLM stats panel stuck on "Loading stats..." by requesting stats
  immediately after admin authentication succeeds
- Add retry mechanism for backstory generation (up to 3 attempts with
  increasing delays) so transient failures don't permanently skip NPCs
- Fix stale model bug: queued LLM requests now use the current model at
  dequeue time instead of capturing it at enqueue time, so fallback
  model switches take effect for pending requests
- Add per-template maxTokens (backstory: 350, invention: 300, desire:
  250) to prevent "length" finish truncation on structured JSON responses
- Remove unused "reasoning" field from backstory prompt to reduce token usage
- Add failure logging throughout LLM pipeline (backstory null results,
  queue errors) for better diagnostics

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 17:21:00 +00:00
root b6f93dd694 feat: add world preamble to LLM prompts, update gitignore
- Extract shared WORLD_PREAMBLE and prepend to all system prompts
- Remove duplicated world-setting text from individual templates
- Add server/saves/ and treesnstone.zip to .gitignore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 17:03:38 +00:00
root f9e99ff09a feat: wire LLM stats into GameScene admin panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:28:48 +00:00
root 28ce0822e6 feat: add two-column admin panel with LLM analytics display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:28:01 +00:00
root 7b8ba95189 feat: widen LeftPanel to 680px when admin tab is active
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:27:21 +00:00
root d2fd013312 feat: add client socket methods for LLM stats
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:26:03 +00:00
root e5d3517416 feat: add socket handlers for LLM stats and tracking toggle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:25:55 +00:00
root 274789a76a feat: wire llmStatsService into GameLoop
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:25:02 +00:00
root 9f31144430 feat: schema migration v1→v2 adding llm_call_log table
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:23:47 +00:00
root b9edbee77d feat: instrument llmService to record calls via llmStatsService
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:22:11 +00:00
root 478ca06818 feat: add llmStatsService with SQLite persistence and aggregation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:20:26 +00:00
root a6c92e7f99 feat: include retry count in openRouterClient CompletionSuccess
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:17:45 +00:00
root f3186f6020 feat: add model pricing config and cost calculation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:15:57 +00:00
root fb78d8cc9c feat: add LLM analytics types and socket events to shared
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:14:55 +00:00
root d11f19e703 docs: add LLM analytics implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:12:38 +00:00
root 703b940e9d docs: add LLM analytics tracking design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:08:10 +00:00
root 6712942436 fix: address code review — auth gating, subscription cleanup, debounce, npcBrainSystem
- Wire npcBrainSystem to RuntimeConstants (was using hardcoded shared imports)
- Add auth gating on admin-update-constant and admin-reset-defaults sockets
- Unsubscribe from previous tab's data sources on left-panel tab switch
- Use per-key debounce timers in AdminPanel to avoid dropped changes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:42:51 +00:00
root e5715ec467 feat: wire all gameplay systems to RuntimeConstants
Replace direct constant imports with rc.get() calls in needsDecaySystem,
socialSystem, statModifierSystem, movementSystem, gatheringSystem,
craftingSystem, buildingSystem, and SocketServer. All system functions
now accept a RuntimeConstants parameter, enabling live-tuning of game
constants via the admin panel.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:35:39 +00:00
root 701411c9a4 feat: integrate Admin and Log panels into LeftPanel and GameScene
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:28:32 +00:00
root 926bdc6687 feat: add AdminPanel UI component with password gate and constant editor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:51 +00:00
root a897dbfee4 feat: add LogPanel UI component
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:21 +00:00
root 39cb094110 feat: add admin and log socket methods to SocketClient
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:25:03 +00:00
root e2670b0c34 feat: add admin auth and log streaming socket handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:23:46 +00:00
root ff53096d94 feat: wire LogService into LLM layer for error/warning logging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:22:20 +00:00
root 191770acbe feat: wire LogService into network layer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:21:08 +00:00
root 0d8573e11f feat: wire LogService + RuntimeConstants into GameLoop
Replace direct constant imports (TICK_RATE, BROADCAST_EVERY_N_TICKS,
ENERGY_DECAY_PER_TICK, DAY_NIGHT_RATIO) with RuntimeConstants lookups.
Add LogService for autosave logging and tick overrun detection.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:19:55 +00:00
root 0d93574e76 feat: add RuntimeConstants service with get/update/reset
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:17:50 +00:00
root f8cb83481e feat: add LogService with ring buffer and subscriber push
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:17:48 +00:00
root 778eeb3832 feat: add TunableConstants, LogEntry types and socket events
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:16:27 +00:00
root 186536d95c docs: Admin & Log panel implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:13:37 +00:00
root 43c3709293 docs: Admin & Log panel design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 02:09:55 +00:00
root 0127eeaae6 fix: remove quotes around backstory display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:51:25 +00:00
root 377b24d225 fix: clean up raw JSON backstories on load from save
Backstories stored as raw JSON (containing desires) are now parsed
on deserialization to extract just the backstory text.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:43:47 +00:00
root ae723342c9 fix: strip NPC name prefix from thought display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:37:02 +00:00
root b347ada878 feat: add D (Desires) tab to NPC info panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:34:46 +00:00
root 176ca88983 docs: NPC panel cleanup implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:32:53 +00:00
root b28046c5f2 docs: NPC panel cleanup design — desires tab, thought name stripping
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:32:14 +00:00
root 034f799431 feat: multi-tile trees with treesnstone tileset and trunk bridging
Replace single-tile tree rendering with 6 multi-tile tree variants using
the treesnstone.png tileset. Each tree is 3 tiles wide with canopy tiles
on the decorations layer (above characters) and ground/shadow tiles on
the trunkDecorations layer (below characters). Add trunk bridge tiles
(tile 41) behind transparent canopy areas to connect canopy to ground
visually, fixing floating canopy appearance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 01:22:47 +00:00
root c2b22aab4e feat: NPC desire system — motivation layer for emergent behavior
Adds 0-3 personal desires per NPC that drive crafting priorities,
influence invention, and create emergent stories. Hybrid LLM approach:
traits generated at spawn + event-driven updates.

Key components:
- Desire types (material/social/shelter/comfort/community/creative)
- Fulfillment checking system (7 criteria types, runs every 100 ticks)
- Desire generator system (periodic + event-driven LLM generation)
- Combined backstory+desires LLM generation at spawn
- Industry system scores recipes by desire match
- Desires passed into invention prompts
- Persistence, wire protocol, and client display
- All LLM templates reframed from medieval to frontier settlement

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:16:00 +00:00
root a8f27a869d fix: emit desire_fulfilled events, populate LLM context, fix category scoring
- desireFulfillmentSystem records memory events when desires are fulfilled
- desireGeneratorSystem populates recentEvents and recentInventions template vars
- industrySystem own_item_category scoring now checks recipe output category

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:14:35 +00:00
root 7a16872bb9 feat: display NPC desires in info panel
Shows category-colored diamond bullets for active desires and
placeholder slots in the Status tab, between backstory and thoughts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:07:14 +00:00
root f3591e68d7 feat: industrySystem scores recipes by desire match
Adds scoreCraftableRecipes helper that scores recipes based on NPC
desires (priority * 10 for own_item match). Falls back to first
available when no desires match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:07:09 +00:00
root c548d0ac05 test: add desire lifecycle integration test
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:04:30 +00:00
root 7ef9636307 feat: wire desire systems into GameLoop and spawner
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:02:40 +00:00
root 733cdfb20f feat: send desires to client via state serializer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 00:00:20 +00:00
root a63ff776de feat: persist desires component in entity serializer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:59:47 +00:00
root cf5558ce0f feat: pass NPC desires into invention prompts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:59:29 +00:00
root 808ffc06c6 feat: add desire generator system for periodic and event-driven desire creation
Factory-function system that generates new desires via LLM based on
periodic stat-based probability checks and external event triggers.
Tracks pending entities to prevent duplicate in-flight requests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:55:29 +00:00
root 5835206171 feat: add combined backstory + desires LLM generator
Add backstoryAndDesires and desireGeneration templates. Rewrite
backstoryGenerator with getWorldContext, validateDesire, and
generateBackstoryAndDesires helpers while keeping legacy generateBackstory
for backward compatibility. Add comprehensive tests (22 cases).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 23:50:51 +00:00