Commit Graph

162 Commits

Author SHA1 Message Date
root b151d8a785 docs: add NPC inner monologue design (task 1.4)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:53:51 +00:00
root 69c36e776b docs: add resource, tool & invention system design
Design for LLM-driven emergent crafting and invention system.
NPCs gather resources from terrain, craft at workshops, and
occasionally have eureka moments where an LLM invents new items.
Updates LLM roadmap: this becomes item 2.2, old goal selection
splits into 2.5 (POI naming).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:37:20 +00:00
root 87946bcb5c feat: add social interaction narration system (task 1.3)
Implements LLM-powered narration for NPC social interactions:
- Rate limits updated to 20 RPM / 1000 per day (OpenRouter free tier)
- NarrationEvent type with template fallback text generator
- NarrationService with rolling event buffer and LLM priority queuing
- Narration emitter wired between social and relationship systems
- Socket.io events for real-time narration delivery
- Tabbed left panel (Stats + Events) replacing old Superlatives panel
- Recent events section in NPC info panel
- Follow tracking via socket for LLM narration priority

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:29:43 +00:00
root 94e4f4b9c2 fix: restore superlatives methods, fix event update rebuild, remove dead method
- Restore subscribeSuperlatives/unsubscribeSuperlatives/onSuperlativesUpdate
  on SocketClient (lost during Task 5 refactor)
- Fix EventsFeed.updateEvent to rebuild entire element when LLM narration
  arrives (names may be in different positions)
- Remove dead setFollowedEntity method from GameLoop (replaced by
  SocketServer.rebuildFollowedEntityIds)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:38:06 +00:00
root 6514dde42e feat: track followed NPCs via socket for LLM narration priority
Adds follow-npc client event so the server knows which NPCs are being
watched, enabling priority LLM narration for followed entity interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:25:16 +00:00
root e8723f0a06 feat: add recent narration events to NPC info panel
Show the last 3 narration events involving the followed NPC in the
Status tab, between the activity label and the diamond separator.
Events update live when new narrations arrive or LLM text replaces
template text.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:22:48 +00:00
root 554b5a6f30 feat: refactor left panel into tabbed container with Stats + Events tabs
Extract SuperlativesPanel into content-only component, create LeftPanel
as the outer shell with two tabs (S for Stats, E for Events), and add
EventsFeed component for displaying narration events with clickable
NPC names and auto-scroll behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:19:20 +00:00
root 57695043f2 feat: add socket.io events for narration broadcast
Wire narration events through the socket layer so clients receive
real-time narration updates. Server emits narration-event on creation,
narration-update when LLM text arrives, and narration-history on connect.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:14:50 +00:00
root 78c8dbfb7f fix: use shared formatStatsForPrompt from backstoryGenerator
Removes duplicated local version that had different format.
Also brings backstoryGenerator.ts into the worktree from main.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:13:23 +00:00
root 541b70b781 feat: wire narration emitter into social system and GameLoop
Add narrationEmitter system that reads completed interactions from
socialState.lastOutcome and feeds them to the NarrationService. It runs
between socialSystem and relationshipSystem to capture outcomes before
they are cleared. Includes pair deduplication, proposal detection,
priority marking for followed NPCs and high-value relationships, and
personality formatting for LLM prompts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:02:59 +00:00
root afc8329a82 fix: add catch handler for LLM generation promise in narration service
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:00:08 +00:00
root 4bcf90d7c5 feat: add NarrationService with event buffer, LLM priority, and template fallback
Implements NarrationService that manages a rolling buffer of 50 narration events,
generates immediate template fallback text, and queues LLM generation for priority
interactions and proposals (respecting daily limits).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:57:03 +00:00
root 865054facc feat: add NarrationEvent type and template fallback narration generator
Define NarrationEvent and NarrationOutcome types in shared package for
social interaction narration. Add generateFallbackNarration() with
randomized templates for each outcome type (positive, negative,
proposal_accepted, proposal_rejected) to provide immediate text when
LLM narration is unavailable.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:52:23 +00:00
root 6a8ffc26a1 fix: don't count failed API calls against daily rate limit
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:50:50 +00:00
root 1de6178c50 feat(llm): update rate limits to match OpenRouter free tier and add daily limit
Raise requestsPerMinute from 10 to 20 and add requestsPerDay (1000) to
match OpenRouter free-tier limits. The generation queue now tracks daily
usage and resets at midnight, resolving requests with null once the cap
is hit. Both GenerationQueue and LlmService expose isDailyLimitReached().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:48:34 +00:00
root 5ccb708d80 docs: add social narration implementation plan (task 1.3)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:44:11 +00:00
root 6c51fb622b docs: add social interaction narration design (task 1.3)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:40:54 +00:00
root 37b9390c64 style: shrink NPC info panel fonts and center command panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:21:57 +00:00
root 29417c7818 feat: add dotenv for server environment variable loading
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:15:25 +00:00
root 6f459fa88a feat: add trunk decorations, resize superlatives panel, add LLM plan docs
- Add trunk decoration layer to GameMap and mapGenerator
- Load trunk.png asset in BootScene
- Increase superlatives panel size and font sizes for readability
- Simplify mapGenerator (remove procedural terrain features)
- Add LLM integration planning documents
- Remove stale day-night cycle worktree plans
- Update local Claude settings

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:09:19 +00:00
root baeaafd372 feat: display backstory in NPC info panel with fade-in transition
Add backstory element to the Status tab between the activity label and
diamond separator. When a backstory arrives from the LLM, it fades in
with italic styling. Empty backstories remain hidden.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:54:56 +00:00
root 8c793578ae feat: wire backstory generation into NPC spawn flow
Trigger fire-and-forget backstory generation whenever an NPC spawns,
both during initial spawn and via player spawn-npc requests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:52:13 +00:00
root aa3f5651dd feat: add backstory generation helper for NPC LLM backstories
Adds formatStatsForPrompt to convert Stats into prompt-friendly abbreviations
and generateBackstory to call the LLM service with the backstory template,
writing the result back to the entity's backstory component.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:49:32 +00:00
root 180f056570 feat: add backstory component to spawner and serializer
Initialize empty backstory on NPC spawn, serialize it for broadcast,
and add test coverage for the new component.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:44:23 +00:00
root 0b028c2cec feat: add backstory field to EntityState shared type
Add optional backstory string to EntityState for NPC backstory generation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:44:19 +00:00
root 28a0117b49 Merge branch 'worktree-llm-integration' 2026-03-08 16:32:51 +00:00
root 138029e2a9 docs(llm): add .env.example and gitignore .env files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:30:59 +00:00
root 3a86e09e39 feat(llm): wire LLM service into GameLoop
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:30:32 +00:00
root b8a5032be6 feat(llm): add LLM service facade and prompt templates
Combines config, OpenRouter client, generation queue, and template
rendering into a simple generate(templateName, variables) API. When
disabled (no API key), returns a no-op implementation. Includes
backstory, socialNarration, and innerMonologue prompt templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:28:14 +00:00
root e9409f6e82 feat(llm): add rate-limited generation queue
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:26:32 +00:00
root cf403250e0 feat(llm): add OpenRouter API client with error handling and timeout
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:23:23 +00:00
root 5f5bf24d64 feat: add prompt template system for LLM variable substitution
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:17:56 +00:00
root 98ec288caf feat: add LLM config module for OpenRouter API settings
Reads API key and model from environment variables. LLM is disabled by
default and auto-enables when OPENROUTER_API_KEY is set.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:15:10 +00:00
root 80ce9d1367 feat: integrate superlatives panel into GameScene with follow mode
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:48:42 +00:00
root 4fe41b7cf0 feat: add SuperlativesPanel UI component
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:47:22 +00:00
root b3a74e40e1 feat: add superlatives socket methods to client
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:45:23 +00:00
root 951b9cc701 feat: add superlatives subscribe/unsubscribe socket handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:44:16 +00:00
root 8b8f76bbb8 fix: remove unused classify import from superlativesComputer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:43:09 +00:00
root e709082694 feat: add superlatives computation with tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:41:05 +00:00
root 215eb66c23 feat: add superlatives types and socket events to shared
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:37:07 +00:00
root 180aabe17e docs: add superlatives implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:34:24 +00:00
root e54abdcbd2 docs: add superlatives system design
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:30:44 +00:00
root 4d6ca21bda fix: include camera dimensions in overlay cache key for resize handling
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 04:15:12 +00:00
root 736941d190 fix: remove unused NIGHT_HOURS import and sunriseEnd variable
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 03:12:38 +00:00
root 88e560f4b4 feat: add day/night visual overlay with sunset/sunrise transitions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 03:10:05 +00:00
root a778bee58d fix: round cycleTicks to prevent float precision drift
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 03:08:05 +00:00
root f5857f72d8 feat: server tracks and broadcasts game time
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 03:04:08 +00:00
root b295ef1af7 feat: add gameTime to StateUpdate type
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 03:03:23 +00:00
root 28533a3865 feat: add day/night cycle constants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 03:03:13 +00:00
root 3be39b0c63 docs: add day/night cycle implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 02:57:21 +00:00